This is the first guest post by Jason Kaneshiro.

WordsWorth is an iPhone and iPod Touch game where you try to identify as many words as possible from a honeycomb pattern of lettered tiles.

The Good

  • Simple game play. Words are created by tapping fingers on consecutive tiles or dragging a finger across them. Once a valid word is created, its tiles disappear, and tiles above fall to fill in the spaces, Tetris-style.
  • A variety of special tiles keeps things interesting: red timed titles with a clock that ends the game if it winds down, green bonus tiles that increase a word’s score, and blue wild card tiles that automatically change their letters to match the word you’re building.
  • If you feel limited by the tiles, you can shake your iPhone to shuffle them. A shuffle adds a timed tile. You have a limited amount of shuffles per game.
  • The graphics have a decent amount of polish, with a library / wood theme. There’s also a cartoon fellow whom I assume is William Wordsworth (ha ha).
  • Settings allow for a decent amount of control over game difficulty. You can set a minimum word size, grid size, number of shuffles per level, the amount of time for the timed tiles, and the dictionary used for word evaluation.



The Bad

  • The zappy, spacey sound effects are a bit over the top, and slightly inappropriate for the game graphics. The timer alarm sound is particularly annoying.
  • Would be neat if the tiles fell in different directions based on the iPhone’s tilt.

Conclusion

Although Wurdle is still my favorite iPhone word-hunt game, WordsWorth has enough variation through different tiles and settings that it comes a close second. $1.99 is a fair price.